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Off Sight
Characters
Interface
Off Sight
1/4
Off Sight
My function: Character modeler / Environment artist
Context: Final-year project
Main Target: 25-34 years old, interested in story-driven media and in the indie market
Platform: PC
Off Sight is an real-time 3D adventure game with a cell shading.
Unity Pro, Zbrush, 3Ds Max, Topogun, Unfold 3D
My missions:
- Modeled the high poly for the main characters
- Modeled the high & low poly for modular assets for crowd creation
- Modeled every assets for both environments:
a wide american train station
a 50's lounge bar
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