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Off Sight

My function:  Character modeler / Environment artist

Context: Final-year project

Main Target: 25-34 years old, interested in story-driven media and in the indie market

Platform: PC

 

Off Sight is an real-time 3D adventure game with a cell shading. 

 

Unity Pro, Zbrush, 3Ds Max, Topogun, Unfold 3D

My missions:

   - Modeled the high poly for the main characters

   - Modeled the high & low poly for modular assets for crowd creation

   - Modeled every assets for both environments:

          a wide american train station

          a 50's lounge bar 

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